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Bioshock infinite weapons guide
Bioshock infinite weapons guide













bioshock infinite weapons guide

As Elizabeth will be frequently tossing health packs to the player in melee fights, even on the harder difficulties, this can provide occasional periods of invincibility. Sheltered Life will give the player a brief period of invulnerability upon being healed through food or a health kit.Hill Runner's Hat will grant the player a temporary movement speed boost upon breaking their Shields, making it much easier to retreat to cover or rush another enemy.The vulnerability effect does not stack with Brittle-Skinned. This can be used to permanently stun a single enemy until their death, and can be used on wet targets to deal a huge burst of damage. Electric Punch and Electric Touch give the user a significant chance to shock the enemy, stunning them and causing them to take double damage.Burning Halo will set melee targets on fire.Bucking Bronco can achieve this effect for even longer, but will not always work, as it can lift enemies far beyond melee range. Enemies stunned by Murder of Crows and Undertow will be momentarily unable to retaliate when hit.Return to Sender will provide the player with an immunity to damage in both shield and charged form, making melee-range approaches much easier.Attacking an enemy under the effects of Shock Jockey will deal double damage, making this an efficient combo against weak foes.If an enemy is low on health, this can be used to rush to them and perform an execution. Charge is the perfect set-up for a melee attack, especially as the initial hit applies the player's Gear effects to the target, if any.Handymen are also capable of temporarily electrifying Sky-Lines, damaging Booker and forcing him to disengage.

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  • Be wary of enemies on Sky-Lines, as they are capable of hitting Booker even when zipping through at full speed.
  • Accelerating to full speed on a Sky-Line will cause Booker to dodge nearly all incoming fire.
  • bioshock infinite weapons guide

    Sky-Lines can also be used as a vantage point to snipe enemies. The Sky-Hook's main strength lies in the mobility it grants through Columbia's Sky-Lines, allowing Booker to position himself and target specific enemies.On the higher difficulties, this can also be used to evade heavy concentrations of fire before retreating to cover while making for an ammo-efficient kill. Executions can be used to provide the player with a few seconds of damage immunity, which can be used to dodge particular instances of heavy damage, such as a Fireman's fire bomb or a Beast's explosive.In general, it is better to use the Sky-Hook in conjunction with Sky-Lines to pick on isolated targets and finish them off before more enemies join in. If the player has the right Gear items, however, melee can be a useful tactic, though it still cannot be used in lieu of ranged weaponry.Unless the player is trying to dedicate themselves to melee, it's generally not a good idea to melee rush enemies, even for an execution. The Sky-Hook's efficiency as a weapon quickly drops off as enemies become tougher and deadlier.Sky-Line Smash: While on a Sky-Line, Booker can launch himself at an enemy on the Sky-Line, knocking them off.Sky-Line Strike: While on a Sky-Line, Booker can launch himself at a ground target and deal them critical damage, staggering them as well.Booker is immune to damage while performing an execution.

    bioshock infinite weapons guide

    Execution: If the target is particularly low on health, holding the melee attack button will cause Booker to perform a gory execution on the target, killing and occasionally decapitating them.The first hit on a non-Heavy Hitter target will briefly stagger them. Basic Attack: The simplest, quickest and least damaging form of attack, Booker hits the target with the Sky-Hook.Additionally, the Sky-Hook's bladed scoops and rotary motor allow it to be used as a lethal, if messy, melee weapon.īooker can use the Sky-Hook to perform four different attacks: Sky-Hooks are highly drawn to the Freight Hooks and Sky-Lines in Columbia through magnification, allowing their users to make death-defying leaps from point-to-point with the knowledge that they will automatically latch on. The Sky-Hook was used by workers to perform maintenance on Sky-Lines. It was later utilized by the Police as an essential tool for catching criminals, including the Vox Populi. Pickwick, through his company's sponsor, Fink Manufacturing. Although citizens credit Jeremiah Fink for the Sky-Hook, it was actually created by R.J. The Sky-Hook was originally inspired by adventurous teenagers using the Sky-Lines for joyriding with makeshift tools which would later result in broken necks.















    Bioshock infinite weapons guide